Environments 2

RELATED TOPICS
arrow down

Following on Environments 1, Environments 2 deep dives into expert-level topics of environment art creation. Learn how to make polished, visually stunning but highly optimized game environments with Unreal Engine.

 

Building on the foundations of Environments 1 we dive into:

 

Lighting and Unreal Engine's lighting system, including Lumen, Virtual Shadow Maps, MegaLights and Lightmass.

 

Advanced Material Workflows and their implementation, including Substrate, Distance Fields and other advanced shader tricks. The Unreal Engine Render Pipeline and it's quirks, making it so you understand how a final frame comes into being and know what's going on under the hood.

 

Environment Art Optimization using different profiling tools so that your environments run performant, and you understand the impact of choices made during creation.

 

And overall tool mastery so that Unreal Engine has no secrets to hide anymore.

 

In this course you will implement these skills practically as you design and develop several high-quality game-ready environments.

 

Enjoy the reels from our previous students!